Virtual pool 5
For us, the major block of the render time is the balls, for a couple of reasons. The iPhone has a PowerVR MBX lite core handling the graphics rasterization and the ARM handles the transformation and lighting.
however, for me, considering the years of experience the devs have with making this game across multiple platforms, they should have spent more time on the graphics and control end to make it feel more like an iphone app and less a port from one of the other platforms. The above is my opinion, and if you look in the app store, they have a 4.5 star overall rating so there are many satisfied buyers. add to that the somewhat clumsy control methods and i have to say right now, i wish i had spent the $10 on some other app, however i look forward to whatever improvements they can make to the game, that is if they try to improve it.
they had an opportunity here to really add some nice graphics to the game, but i think they came up short. on a positive note, the ball physics look great but doesn't overcome the poor graphics. rotating the camera and viewpoint becomes tedious, especally with the limited view as you look down the pool stick and to see the overview, you need to click the overhead button, and even still difficult to identify which balls are which (numbers are not readeable) other than by color. the controls are somewhat difficult, and almost clumsy.
#VIRTUAL POOL 5 PC#
i heard that the game looks like a port of the pocket pc game and i can see how that could be true. i've never played the other platform versions so i have no point of comparison but having played a number of apps on the iphone i have to say graphical, virtual pool is not very good looking. Okay bought the game and i have mixed feelings about it.